Users need to download a City’s data files before they can enter the city using the Places Browser integrated into the Blue Mars Client. City Data files contain all of the textures, geometry, interfaces, terrain, local objects, and scripts for a City.
The encrypted Blue Mars City and inventory data is cached on the user’s computer for local display and on the server for distribution. Each Blue Mars account has an associated permissions table stored on the server that tells the client which items the avatar has access to while using the Client.
No. We are transitioning to a patching process so users only need to download what has changed since the last update.
Cities come in many different sizes. Some are under 20mb while others are over 500mb.
Throughout the beginning of next year, we’ll be splitting the download tasks between the Blue Mars Client and an optional persistent tray application that can download updates and new content in the background while the computer is idle. Users will be able to subscribe to Cities so any new updates are automatically downloaded as they’re released. Once we’ve completed the background updater, we will add optional discovery and recommendation features to the downloader so it will preemptively download new cities that you might be interested in exploring.
Blue Mars does not permit games of chance or skill that offer payouts in Blue Mars Dollars or anything of value, sports or betting services that offer payouts in Blue Mars Dollars or anything of value, securities markets, banking of investment services, sexually explicit content, content that depicts bestiality, and content that depicts torture. Detailed prohibitions are listed in our developer agreements.
No. Developers are welcome to create their own metastories and themes for their Cities and attractions. We hope the context of a terraformed Mars will help make experiences in Blue Mars more approachable to people who may not be familiar with virtual worlds but we don’t require developers to participate in the Mars theme.